Gamification or “Jobification” – Applying Game Design Approaches as a Bridge to Workforce Skills
by Celeste Carmichael -- Gamification is a known program design approach used to provide motivation for students and participants to complete tasks - offering visual, virtual, and sometimes tangible rewards and validation of learning. In recent years, and particularly with the broader adoption of e-learning and hybrid work in higher education, experimentation and documentation of gamification as a part of classroom pedagogy has grown . Beyond content transfer, can this same strategy be used to connect relevant past experiences for students to current classroom learning? Some faculty from the Virginia Community College System involved in the Agriculture Workforce Training for Collaborative Leadership (AWT4CL) are applying these approaches to help students to bridge informal and formal learning experiences, connecting the dots on experiences that can translate to valuable workforce attributes. The AWT4CL cohort members have noted that digital badges used in this way can he...